Starting at the start
I did not like the way the Cell Stage was so fast to get through, it is a very fun stage to play but is overall very fast. MMO's make players take time to get certain goals achieved as that means more people spending real time in the game means more real time cash for the coffers. By adding more to the cell stage and makeing it a longer more immersive experiance will increase the word of mouth positive reviews of this game I should think and by that way put more cash into EA's/Maxis coffers as one of the bigger complaints is the cell stage is too fast.
How would I have made the cell stage more immersive and time consumeing at the same time.
For one I would have added 2 or 3 more meals to each growth cycle of the cell creature so extending time taken to complete a little longer but not too much.
At the half way mark of the cells growth cycles I would have had a selection screen appear where the player has to choose which basic body form they would opt to follow IE mammal, amphibian or fish and then have another set of growth cycles where the player has to find parts for that aquatic type of body form. Bringing the body progress to the same point we have now or to the point needed to begin the yet to appear underwater stage.
At each of the cells growth cycles start point I would have a mission appear for the cell to gather X amount of X cells body parts to get specific part upgrades.
I would have had many more upgrade parts for players to find even if they would never have space to equip them all, that would not matter as many players would likely collect the full sets before moveing on so they can have the most advanced critter they can for the start of the next stage.
I would have had more than just food and parts as objects to collect for example I would have put an area of the tidepool with traces of dye leaking into the water and a mission to find it and get a sample of the dyed water. On the next growth cycle a mission to find a sample of sulphur known to be near the tidepools edge. The next cycle a mission to collect shell shards from the waters edge. These things just adding cosmetic value to cells or upgrades in their own right would still give people more reason to stay around the cell stage.
I am sure there are many ways that the cell stage could be made more immersive and add to the time taken to complete it without it becomeing a boreing grind but retaining all its fun and charm.
What do others think about how the cell stage could be improved ?
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Do you know you have a pencil up your nose sir. Ohh err yes Ive been sleep doodling... I am very bad at it.
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