View Single Post
Old 07-09-2008, 11:15 PM   #67 (permalink)
YuTakami
Rookie
 
Join Date: Sep 2008
Posts: 13
Default

I would like to add my voice to the growing number of people who have highlighted the issue in the space stage.

Will Wright promised me that I could do as I please in the space stage. This is not true. Every five seconds I am pretty much forced to fix an eco disaster or fend off pirates. This is actually detriment to my fun and spoils what is otherwise a pretty decent game.

This is the most fundamental flaw in the game. Most people are likely to spend the most of their time in the space stage as the universe is a fascinating thing, and people enjoy exploring. However, it is nigh on impossible to explore when you are repeatedly asked to fend off the same pirates time and time again.

As such only people with nerves of steel and infintie patience will truely ever get far in the space stage and most people will simply drop the game.

I sincerely hope that our feedback does get back to the development team, I am somewhat dissapointed by the space stage as it requires a great deal of gameplay balance.

Speaking of gameplay balance: Why bother trying to economically purchase a system owned by someone else?

Picture it:

You set up a trade route (of which you can't make many) wait a great deal of time for it to 'mature' then buy it at *exorbitant* cost. Why so expensive? At the end of the day it is simply faster and more productive to simply flatten the enemy ultimately rendering economic acquisition pointless.

Finally: BUGS.

Yes, you need better bug reporting facilities. Many a time the game has crashed out and up comes my copy of visual studio wanting to debug it. Now I'm not about to go about loading visual studio and sifting through loads of assembler code to try and suss out whats wrong in the game. If you include something that catches such exceptions, packages the stackdump and such info up and gives the user an option to submit it off for debug it'dd be a very good thing indeed.

I'm kinda surprised such bugs cannot be easily reported, especially considering the complexity of the game.


One last thing: Some serious funk going on with creating a colony. I don't know what happened but I clicked to create a colony, watched the space ship fire its thing to the planet surface, and.... nothing.

No colony, plus I can't exit the planet. Can't escape to home or anything. Only option is to quit. Is the physics system involved with this? Perhaps I was too close to the red/blue can/cannot place border and slipped at the last uSecond or something?

At any rate: Bug reported.

One more thing: I spent my entire evolution being peaceful. I would resolve to find the most peaceful route through the game. I was never agressive. The moment I stepped into space stage, I ended up becoming nothing but a warmonger mainly because I was forced into doing so. Not my playstyle.

Perhaps space stage should adapt to your playstyle? If you're peaceful, more time for exploring and keeping planets looking pretty. If you're out to kill things, more enemies to kill. If you change your mind and start backing off, space stage adapts to account for that. I think that would work a lot better than forcing everyone to destroy everything in their path no matter what.

Please fix space stage!

Last edited by YuTakami; 07-09-2008 at 11:24 PM..
YuTakami is offline   Reply With Quote