I think the game in general progresses too fast. I want each stage to last longer. Tribal was over before I had gotten used to it. Also as some others have said I would like a more gradual and seamless transition between stages.
Examples:
Creature to tribe
Instead of just filling up the meter and clicking a button and automatically becoming a tribe, I would have liked having to manually gather materials and build structures as a creature, perhaps at the same time learning to issue orders to other members of your species, other animals you have allied with would at this stage not have enough brains to follow complex orders. Also making a building more complex than a next requires a certain amount of individuals working on it at the same time, or progress stands entirely still. (Perhaps an introduction to the conductor gameplay would be suitable here with your avatar having to order enough people to work on the building, then having to direct the workers similar to conducting a song.) Once you have your first proper house built and the village grounds laid out you are now properly in tribal stage.
Tribe to city
The whole tribe stage was over just way too quickly. Similarly I would like to see a work of building your first city. If you made any allies you can create a bigger and better and more productive city, but if you instead chose to wipe all other tribes out your city may not be as productive but your nation will be getting a bonus to defensive turrets, making them twice as powerful. Also perhaps more powerful military vehicles.
Civilization to space
Civilization stage also ended way too suddenly for me. all enemies were down and my allies immediately just "gave up" and joined me and then it was over, I only conquered one continent and the others just joined me. I felt like I was cheated out of gameplay.
Instead of just ending I would here too see a transition period where when you have enough cities you may start work on the space vessel. This is a huge undertaking that will need lots of funding and take a while. You can only work on it while you are the dominant supernation of your world, and even if you have neither allies or enemies anywhere in the world you would still have to keep people happy or they might revolt and cause trouble and even splinter off as their own nation. The civilization stage is over when you launch your spaceship.
The different things it would look at as to judge your gameplay during civilization would be if there were other nations than your own at the end of the stage, if they were allies or enemies or neutral. If all cities on your planet belonged to your nation then you are obviously a ruthless conqueror, if most were allies you are a diplomat or trader (depending on how you became ally with them perhaps?), if most were hostile or neutral you are something else that I can't really think of right now at this moment.
Space stage progress
I think this starts up a little too fast too, you are off to a planet and you immediately discover other races in space. I think your first spaceship should be pretty weak and your first missions should be to map out your own solar system. scan everything on the other planet with some life on, perhaps even build a primitive base on another planet in your own solar system, one that does not even look like a colony because your space technology is not quite there yet, but more like a lunar base (this will either be automatically upgraded or abandoned once you get the proper colony tech) Only after this should you find the crashed alien ship, and with it technology for inter stellar travel. Colony tech will be discovered at the ruins and your homeworld will start building the colony packs. I think more systems should be barren before you run into life on other planets too. As it is now you get into space age and everything happens all at once, each new discovery does not feel significant because they come at such a furious pace.
To summarize. Progression through the stages is too fast. I want each stage to last longer.
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