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Old 07-09-2008, 03:21 PM   #52 (permalink)
Curtis64
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As with many others, space is a little silly. It takes you say 10-15min to get near the centre of the universe using black holes and a ISD3, then a worm is gonna go extinct on your homeplanet, so you have to go all the way back and save the stupid thing.

The pirates are much the same as above.

You can kit out the entire colony with turrets, but it still needs a person to come and oversee the defence of it.

All your attacks on enemies are just a handful of allied ships and yourself. Epic space battles would be nicer, with dozens of defending ships against your own fleet of dozens, maybe 200 ships on each side in the biggest battles, down to 10-15 in smaller battles. I might be the admiral of the fleet, but that doesn't mean I have to be a the only person in it.

After creature phase your designs mean very little. If it mattered where you placed the guns on your tanks etc, and the price of your units shifted depending on how fast/damaging/tough they are, the game would be much better.

Where are the reactions we saw from tribe members in that old 30min video from the GDC? Where Will created spears, and the creatures crowded around, and picked them up. Then he created fire, and they went and poked the fire with the spears. Then he created drums, and the Willosaurs danced around the fire! The "procedural verbs" that were supposed to be in also seem to be gone, such as "Bite" and "Move" create "Drag", again shown in that video.

All in all, added complexity would really help the game. Hopefully we'll get these kinds of things in a future expansion.

One last thing, the SecuROM three activations. Customers aren't criminals.
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Last edited by Curtis64; 07-09-2008 at 03:31 PM..
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