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Originally Posted by Anikki
The game overall is too simple and lacks a true challenge like "create a working/balanced or simply "better" creature". 90% of the game is style. Which is fun, but it feels unrewarding as the player has so little chance to play the designs.
Cell is satisfying in that regard. here it really pays to change your creature around, some things fail, others work depending on the environment and type of predators. At least on "Hard".
Creature is still nice but too easy and simple. The way that mutations are "found" in bone-piles kinda breaks the whole metaphor.
Tribe sucks as suddenly the creature and its features becomes meaningless, reduced to mere styling. Clothing options are too few and too meaningless again.
Civilization is meaningless lalalala. Requires one to design 4 buildings and 4 vehicles which you'll hardly come to appreciate up close and could be just some random blocks thrown together (exception is the UFO).
Overall the design choices become too cosmetic and loose nearly all meaning in civ-phase.... very disappointing.
I'd like to have MUCH more twisting and tweaking the creature / buildings / vehicles in every stage of the game. And an option to play at varying detail levels (think of sid meiers civilization), different timeframes, bigger/smaller worlds, more complex "tech tree" etc.
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agree with this. i was greatly looking forward to the game, but its a bit too easy especially taking the aggressive route. beyond the cell phase there is very little to actually think about.
the graphics nice and the concept is great, there just isn't enough strategy in it to draw you in. i've got part way into the space phase, so far my game as been like this
- started in cell phase as carnivore. munched by way through the ocean to pick up dna, occasionally mating to increase speed to catch up other fish to eat quicker.
- land phase, stick on horns, hooves and claws, upgrading occasionally. rarely even need a pack. move from lair to lair extincting them one by one, targetting the alpha first for the unlock.
- tribe phase, kill off a nearby lair for food, fill out the population, outfit them all with a weapon and kill off each other tribe one by one.
- civ phase, build a military vehicle with good firepower grab a bunch of spice mines until you can build more vehicles, then destroy each city one by one.
- space phase, from what i've seen it's also very simple. you're given the equipment you need, directions where to go.. and you go do whatever mission you have.
there is so much more gameplay that can be added to improve the game, such as making evolution decisions have much greater impact further down the line. have creature design choices limited so you can't have it all, but can choose to specialise in certain areas. resource and city management can also be greatly expanded.
when you look at other games like the civ series, there was always the feeling of 'just one more turn' where everything you did, from where to settle, how you interacted with neighbours, what to build and when - all had an impact on how the game evolved. there is very little like that here which is a shame as the game could have been so much more. playing around making different shaped creatures and buildings is only fun for so long.