Quote:
Originally Posted by LexLuther1004
They have said in here that they made some changes to the servers and want us to input on our experiences, as a active member here I hope you partisipate as I think your info would be very helpful to them.
For other things I believe I remember you wanting I ask you to read this as it might be helpful. Since I came from PC I investigate the systems I wanted and it the limitations of console. I really wanted to have a realistic idea of what is or isn't possible to do after a game was released since as a PC gamer I was spoiled by sometimes huge patches. Here are some facts I found that I bet most don't know; All XBox 360s must be able to be patched including the Core System. This is stored in the 360s system memory which can hold only 5 Updates at one time. Even if you have the Elite or a 360 with a HDD you are restricted to these limits. These updates can be no bigger than 4MB and stored as cache which means when you load in that sixth game in your rotation that has an update it will bump out the oldest update in your cache and when you load the bumped game its update will be needed to get again and bump the current oldest update in your cache. That means DICE is working under those requirements and restrictions making Clan support very unlikely, especially since they said they'd look into it and not that they'll add it.
This is one of the many reason why I bought my PS3 over the Xbox 360. I think both are fantastic machines, but the Xbox has way more limitations in means of updates and download content than the PS3 at this stage and the least painful of systems for a PC gamer to move to IMO.
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You learn stuff everyday i oftern wondered why i would have to relaod updates when i had been playing vairous games, thanks for the info. This clan stuff people are on about doesn't fuss me at all. All i would like is to play the game without silly faults. I also understand there will never be a 100% glitch/bug free game but what i don't understand is a game which has many testers and a pre release beta can have faults which are so obvious i.e. damage modelling.