All game landscape physics, destruction, dynamic lighting and sounds are done by Frostbite, I know that much. Havok comes in different forms Havok Behavior, Havok Physics, Havok Animation, Havok Cloth and Havok Destruction. Which one BF:BC uses I have not got a clue, but I would rule out the Physics, Cloth and Destruction (unless any one has seen some flying laundry for Cloth?).
A Small piece I did on
Frostbite
And all the products done by
Havok
Frostbite is one of my top two game engines.