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Old 09-08-2008, 03:21 PM   #4 (permalink)
skinjim
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Join Date: Apr 2007
Location: wales
Age: 18
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Quote:
Originally Posted by NikD1 View Post
The cartoony feel in my opinions is one of the worst decisions i have seen in C&C/RA. makes it look either like it was designed for a 10 year old or that it was built before RA2 which in my opinion looks a lot more up to date.

I don’t like was the resource collection either. It just really seems pointless although its not half as bad as generals where there was just a load of docks with tons of resources doted around the map for no reason. If anything I think the resource vehicles should have to dig of the gold or something

Another thing that I really don’t understand is that the game completely fried my computer with every setting set to minimum and although it visually was equivalent probably to RA1 and I wasn’t asking much of it ran veeery slowly! even in the beginning menus the buttons took 5 seconds to light up (why does it run that slow when not even in game??)

on the plus side i think the storyline as much as i have heard sounds good and the units are very clever (although im not sure about the transformers so much!)

maybe the feel is something that you have to get used to but im really not sure if i could stand it very long!

i have loved every single game of the C&C/RA/Generals series but unfortunately i dont think im going to be buying this game unless there are major changes

so your saying RA2 wasnt cartoony? get real it was definitely cartoony the Red alert series has always been made to not be so serious as the normal command and conquer series, as its set in a different timeline. so you really think that those tesla troopers and the oddly sized tanks and infantry arent cartoony. lol that does make me laugh. keep living in your dream world NIKD
i on the other hand love RA2 and RA3 and think RA3 has the potential to be an awesome game when properly released
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