Thank you wishbone and vertmorta, nice little lesson there. However, going back to the topic of a food chain for the creature phase. Nice idea, but would have to be filled in as you met new creatures, and putting them in order determined by outcome of battle would be good. (assuming a player will be more skilled than the AI, defeating AI creatures with slightly higher stats than themselves.)
of course, given stats are displayed to you when you meet the creature, just putting them into a stat orientated tree wouldn't ruin any of the exploration magic ;-) and might be useful when your starving and wondering where a good meal is.
Also on the subject of the difficulty of creatures, in the creature phase creatures near your nest are pretty weak, the further away from your nest you get, harder creatures arrive. and also in the creature phase there appear to be more than the 9 creatures that there will be on other planets once your in the space phase.
And finally, on the subject of extinction, you can extinct a creature in the creature phase by killing them. (you get dna bonuses etc for doing so) however it seems like you only need to kill 3 of them to do this. (presumably in a reletivly short amount of time,) this seems a little too easy to me, but we'll see once the game is out.
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