Quote:
Originally Posted by Raggs
Spears can be avoided. One of the best techniques of beating a spearmen is to have a free hand (or even two). When he tries to stab you, you grab the spear. I've played with weapons (steel, full size, fast), and this is easily the best way of dealing with someone if you don't have a spear yourself. Or just move in fast. They can't move as fast backwards away from you, as you can move in to them.
Spears give range, which is a good thing, and by no means do I mean that they should be a bad thing. I think weapons such as these should boost striking ability. So perhaps a spear boosts it by 1 or 2, a sword by 3 perhaps. So that using a weapon, with hands that are already made to slash hard and fast, gives a bonus. Creatures that previously had no real attacking ability, shouldn't suddenly be equally as damaging simply because they have spears too. Basically I really don't want to see the natural abilities make an exit from the game, or for them to suddenly become more or less useless.
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I'd love to see the game being "intelligent" to a level where it could determine how a certain tribesman would fight using all of his abilities, but I'm more prone to think it'll be somewhat simplified and that previous stages mostly dictates which powers and style of play you have in the current stage. We'll see though.
On the spear tactics thing, spears are best used in numbers. Forming a wall of pointy sticks. With men behind the first line of spearmen, so if someone charges past the first line of spears, he gets speared from the next line. (think Asterix and the romans

) Spore probably won't be as tactical though