thank you Goodman.
Announcements are certainly appreciated.
I luv the game. (PS3 user) Frostbite can only get better with the next implementation in the next new game. I'm looking forward to playing it.
Single player, I think I'm close to the end. (playing on Hard difficulty for the first time through it) It's challenging to be certain. those AI bots don't miss.
MP mode, only one issue that I'm sure you are aware of already: When spawning @ Squad, who is a Sniper using the anti vehicle weapon (bomb from way up high), I've spawned way up high.

A funny fall to my death = suicide = -10 pts. = not so funny. This spawn issue and making sure the vehicle damage = 100%, 3 seconds after it is flipped over into an upside down position would be greatly appreciated.
cheers
PS: Is there any chance (not likely, but doesn't hurt to ask) of VOIP becoming location sensitive? (not an easy task, I'd guess, but the other innovative sound interactions that are in the game now are a great achievement) Proximity audible interactions, could result in whispering "Give me your DogTags" just before you knife an enemy Sniper who didn't see you creep up on him, or other funny sounds as you hide in a building in the enemy base area (mimicking
Friday the 13th movie sounds when
Jason is stalking: che che che ah ah ah, kill kill kill ah ah ah). Another example of proximity sound interactions could be having to yell during an Artillery attack in order for others to hear you. Maybe in Frostbite's next game. ^_^
+From my reading the USA forum (mostly), the most frequent examples of reasons for adding Team Speak ability is a short list, which could be addressed with a CommoRose assigned to the Right and Left directional pad buttons.
1) "I need a medic!"
2) "I need a ride!"
I've tried to ask for more reasons, but not many users seem to be able or willing to write a post longer than 3 words over there.