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Old 25-09-2007, 03:50 AM   #6 (permalink)
The Star Hermit
*Fleet Commander*
 
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Join Date: Sep 2005
Location: Sol 3 - Sector 001
Age: 40
Gender: Male
Posts: 25,916
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The Eclectic & Enigmatic Energizer

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Description

Does your sim need a little pick me up? The technology that powers the energizer is a puzzle wrapped in an enigma, held together with copious amounts of duct tape and bits of twine, and reported to be beyond the understanding of mortal sims. All you need to know is that a quick visit to The Energizer will get your sims motor running!
  • Used By: Teen or older
  • Reward Cost: 14,000
  • Uses/Time Limit: 5 uses
  • Success: 750 points randomly added to needs
  • Failure: 750 points randomly subtracted from needs
Additional Notes

Each of the sims needs are measured from -100 to +100. If a need meter is in the center it is considered to be at 0. Since the environment meter is a measure of the niceness of the surroundings, the energizer has no effect on this meter. This means that your sim has a potential 1400 needs points that the energizer can fill. In reality, when you use the energizer you will probably have some needs more depleted than others and will not need as much filling. This usually means that the energizer fills most of the needs fully and (as is my experience) it is not often that a need meter is not completely filled by the energizer upon use (except the environment meter as already mentioned)
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