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Old 16-10-2006, 05:51 AM   #33 (permalink)
SmartCanuck1988
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Join Date: Aug 2006
Location: CANADA
Age: 21
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*hopes somebody has posted before him so it's not a double-post* [EDIT: lalalala ]



Believe it or not everything (almost) I'll be mentioning here is possible to be edited on FIFA (for YEARS) by simply editing the database or using Creation Centre -so only PC users could do that.

You'll probably read this and say: "hey, you stole that from PES" ... Not really, this was in FIFA for years like I said, and IMO it should be in-game so that console users can enjoy those editing abilities.

You'll also say: "Why not just copy PES's editor?" ... IMO, it's a waste of time. You'll see that the options you can already edit on FIFA are alot already. I have WE9 (so it's not like I live under a rock ) and I have used the Team Editor there and IMO (just IMO) it's "too much" ... if you're gonna use that detailed Editor, might as well use a much better tool (photoshop for example) and save kits and stuff on option files. I'm just being realistic here, FIFA has no Team Editor and they can improve it later on, but at least add a basic one for now then argue on how to improve it later.

Here's my theory (I'm using Kits as an example): There are different types of people ....
A. people who want 50-60% accuracy for their created/edited teams (just get the right colours on the kits and almost the right shirt style .. maybe the right font as well) ...
B. people who want 80-90% accuracy (get the kit very accurate .. but will ignore details like the logo is 2cm off to the left, or the font size is 1 or 2pts off ... maybe not even the same exact shade of colour -but still have several options of shades) ....
C. people who want 99%-100% accuracy ... will not accept anything but perfect!

IMO, the FIFA Editor will give you around 80-85% accuracy ... while the current WE9 editor will give you 95%

So, both editors will satisfy "people A" and "people B" ... "people C" will just go with making the kits on photoshop and get them exactly right, and then import them into the game.

So my theory is: why waste the time/effort on making the editor accuracy increase from 80% to 95%, if it will still satisfy the same group of people ... group C will never be satisfied, that's just reality. Maybe you can work on making the editor 95% accurate later on (when you have nothing better to do lol), but as a first step, get to 80%.


Anyways, I'll stop it with my theories now .... here's the "Team Editor" -which also used for Create-A-Team. I'll talk a bit more about Create-A-Team later on, but basically (when you're creating a team), the first steps will be entering basic information and choosing kits and stuff.. so the first few steps of Create-A-Team are identical (more or less) to the "Team Editor"


http://img151.imageshack.us/img151/8572/slide1cr3.jpg

^ add to that STARTING BUDGET



http://img151.imageshack.us/img151/3187/slide2hs8.jpg



http://img151.imageshack.us/img151/3967/slide3kr8.jpg



http://img151.imageshack.us/img151/5278/slide4pn3.jpg

Ah lalalala, I forgot "Collar Type/Style" for the Jersey



http://img151.imageshack.us/img151/9450/slide5wv6.jpg



http://img151.imageshack.us/img151/3139/slide6he4.jpg



http://img151.imageshack.us/img151/8770/slide7xb9.jpg



phew
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